Table feel
Thieves! has a high level of direct confrontation and strategic depth, with frequent interaction between players. However, it does not emphasize cooperation as much.
Winner of both the Judges' and People's Choice awards for 'Best Abstract Game' at the UK Games Expo 2018, and of Imagination Gaming's 'Family Gold Award'. In Thieves, two players compete to steal a hoard of gold from the heart of a dragon’s lair. Through a labyrinth, with doorway...
Players
2
Time
?-?
Age
8+
Weight
2
Rating
5.94
Should this hit the table?
Thieves! has a high level of direct confrontation and strategic depth, with frequent interaction between players. However, it does not emphasize cooperation as much.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Thieves! has a high level of direct confrontation and strategic depth, with frequent interaction between players. However, it does not emphasize cooperation as much.
Thieves! has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and allows players to improve their strategy over time. The player interaction score is average. Thieves! also scales well with different numbers of players without compromising its appeal or balance. Although it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Thieves! has a high replayability score of 7.85.
Thieves! has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. While there is some room for players to influence or mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game has a balanced mix of luck and strategy, with the outcome being determined by both player decisions and luck.
Overview
Winner of both the Judges' and People's Choice awards for 'Best Abstract Game' at the UK Games Expo 2018, and of Imagination Gaming's 'Family Gold Award'. In Thieves, two players compete to steal a hoard of gold from the heart of a dragon’s lair. Through a labyrinth, with doorways that open and close with every roll of a pair of dice, they direct the moves and actions of their gangs of thieves. Players have three goals: to take the treasure, to keep it, and to escape with it. Throughout the game its dice deliver sudden reversals of fortune, challenging players’strategic skills by compelling them to keep adapting their plans. Every game played will be different and, whilst luck may affect the outcome of individual games, superior use of strategy will determine the winner of a series. The rules only take a few minutes to learn. Games typically take 30 minutes, although fortune with the dice, the skill of the players, and the speed of play can result in shorter or longer times. —description from the designer
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