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Them's Fightin' Words! box art

Them's Fightin' Words!

Players

2-6

Time

?-?

Age

8+

Weight

?

Rating

6.83

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of player interaction

Replay value

them's fightin' words! has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. It offers fresh experiences each time it is played and allows players to improve their strategy over time. The game's adaptability to different player counts ensures a consistent and engaging experience. Although it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

Them's Fightin' Words! has a moderate level of luck. Random elements, such as dice rolls or card draws, have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

You take the role of an irritable cowboy, slinging insults from a deck of cards in front of you in order to be the last man standing. The game uses a starting word and a deck of second and final words distributed amongst all players. Everyone takes it in turns to say the first word, then all the words on the cards in the middle pile, then the top card from their hand (which is added to the pile) followed by the final word. If you cannot remember the entire phrase you take all the cards in the middle pile as one "hit". When you take your third "hit" you are out of the game. Hats are not required but cowboy voices are mandatory.

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Credits

Designers

1
Anxietydecending

Artists

1
15 Shapes

Publishers

2
(Self-Published) 7/5 Games

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