Table feel
Tharos has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, the game does not emphasize cooperation as much.
Decades ago, the four influential steam guilds Power & Torsion, Cogwheel Trust, Crystal & Ore and Future Horizon started to exploit the planet Tharos in the Dilluvia universe. Now it is necessary to open up a new region! In doing so, the bustling guilds both have an eye on the ot...
Players
2-4
Time
75-120
Age
12+
Weight
3.13
Rating
6.54
Should this hit the table?
Tharos has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, the game does not emphasize cooperation as much.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Tharos has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, the game does not emphasize cooperation as much.
Tharos has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played, allowing players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.
Tharos has a moderate influence of luck. While random elements do play a role in the game outcome, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game relies primarily on player strategy and decisions, with luck playing a minor role.
Overview
Decades ago, the four influential steam guilds Power & Torsion, Cogwheel Trust, Crystal & Ore and Future Horizon started to exploit the planet Tharos in the Dilluvia universe. Now it is necessary to open up a new region! In doing so, the bustling guilds both have an eye on the other guilds and the dreaded Circumdate Caelo Trust, which also lays claim to this region and does not shy away from using military means. Players assume control over a steam guild and explore the newly opened region for natural resources, gaining crystal and ore samples, and building new mines to exploit the land. The government of Tharos awards different medals for the players’ services, which increase the influence of their steam guilds with the player ideally winning enough influence to take over as leader of their guild. Tharos is a “Dice-Bag-Building” game, where dice represent actions and their respective strengths. The dice are used on the player boards and for activation and usage of the player cards. Additionally, each player has a deck of cards that could substantially help them achieve their goals. The game plays over the course of four rounds with four turns per round. The "game board" consists of a 4x4 grid formed by the 16 region cards. After setup, one player reveals the top attack card. Afterwards the players determine the transformer effect. Now each player draws dice out of their bag (normally 5) and rolls them. Then, each player takes one action with one or more of their dice, until all players have used all of their dice. Dice may be placed on a player´s own player mat; To use an already built Public Building; To activate one of their own Player Cards; or To use an active Player Card At the end of a turn the players have to defend themselves against the attack of the Circumdate Caelo Trust. After four turns a game round ends. Once the fourth round has ended, the game ends and the players add up their collected medals and victory points to determine the winner.
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