Table feel
Tesauro has a high level of direct confrontation and strategic depth in confrontation. Players need to constantly be aware of and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.
You are part of a secret association of scholars where there is a ruthless internal struggle to lead the creation of TESAURO. You will not hesitate to invent definitions in order to obtain the absolute recognition of all and become the Supreme Director of the organization. The SA...
Players
2-10
Time
10-20
Age
10+
Weight
1
Rating
7.57
Should this hit the table?
Tesauro has a high level of direct confrontation and strategic depth in confrontation. Players need to constantly be aware of and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Tesauro has a high level of direct confrontation and strategic depth in confrontation. Players need to constantly be aware of and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.
Tesauro offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds to the replay value, although their impact could be improved. The game offers deep strategic possibilities and room for players to improve their tactics and strategies over time. The player interaction score is average. Tesauro scales well with different numbers of players, maintaining its appeal and balance. The game is moderately easy to learn, offering a good balance between accessibility and depth. Overall, Tesauro has a solid replayability score of 7.6.
Tesauro has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game relies more on player decisions and strategy, with luck playing a minor role in determining the game outcome.
Overview
You are part of a secret association of scholars where there is a ruthless internal struggle to lead the creation of TESAURO. You will not hesitate to invent definitions in order to obtain the absolute recognition of all and become the Supreme Director of the organization. The SAPIENTE shuffles the scholar cards, deals one to each player and leaves the remaining one face down without anyone seeing it. The rest of the players secretly look at their scholar card. The player to his left takes a dictionary card, chooses and reads aloud one of the words and reads the corresponding definition to himself. (The cards have two positions to add more diversity, only one is used at a time). Then he passes the card to the next player and so on until all but the BAD HUGE have read it. Each scholar must choose a category, the BRIGHT player must choose the one indicated by the definition card and the ESPOS any of the others. Then, in turn order, they must say a definition of the word according to the category they have chosen. Leave a minute so that everyone can think of one, because the ESPOS will have to invent it and the BRILLIANT, if there is one, will have to memorize the correct one to say it when his turn comes. If it's your turn to be ORATE, come up with a credible definition, remember that your goal is to trick the starting player into choosing yours and thus score points. When the players have presented their definitions, the SAPIENTE will have to choose the one they think is correct or declare that they are all crazy and none of them are real. If the SAPIENTE gets it right, the word card will be kept as a prize. If he fails, the player whose definition he has chosen keeps the card. If it fails and had indicated that everyone is crazy, the card is left under the deck. Return the category tokens to the center of the table and give all the cards to the new BUDDY, who will be the player to the left of the current one. Keep playing until you've all passed through this post. If you want longer games, you can agree to do more than one round. END OF THE GAME The player who has won the most cards wins the game and signs the first edition of the TESAURO as Supreme Director. In the event of a tie, play an extra turn with each of the tied players as the starting players.
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