Table feel
Moderate interaction
The Battle of Chickamauga Sept 18-20, 1863. This is it. Like its Top-Shelf sister game (This Hallowed Ground) did for Gettysburg, This Terrible Sound strives to be the definitive Chickamauga game. Unrivaled in size, scope, accuracy, and development, This Terrible Sound is a game...
Players
2-4
Time
?-?
Age
12+
Weight
3.75
Rating
7.84
Should this hit the table?
Moderate interaction
Teaching signal
High replayability
Low interaction
Scales well
Deep strategy
Luck-sensitive
Moderate interaction
The game offers a high degree of variability with different experiences each time it is played. The expansions available add new content and gameplay elements, enhancing replay value. There is deep strategic depth and room for players to improve their strategy over time. The game scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn, offering a good balance between accessibility and depth. Overall, the game has a solid replayability score of 7.53.
The final luck score for This Terrible Sound is 5.67. The game has a low randomness impact, with random elements having minimal influence on the outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning, resulting in a balanced mix of luck and strategy. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
The Battle of Chickamauga Sept 18-20, 1863. This is it. Like its Top-Shelf sister game (This Hallowed Ground) did for Gettysburg, This Terrible Sound strives to be the definitive Chickamauga game. Unrivaled in size, scope, accuracy, and development, This Terrible Sound is a game on the battle to be savored and played repeatedly. It uses the popular Civil War Brigade Series rules with a set of specially adapted extension rules for Regimental scale action. The research for the six maps was done using multiple Park histories, battlefield surveys and county historical maps. These maps show the battlefield (and its environs) in more detail than ever before. Multiple scenarios in an assortment of sizes make This Terrible Sound "just right" for players of various skill levels and space allowances- it can be as small and quick, or as large and in-depth as just about any player desires. [...] These included are seven campaign scenarios, Three two-map scenarios, and Two one-map scenarios. This Terrible Sound comes with all the popular options you've come to expect from us, including: Major John Mendenhall, Wilder's Brigade, The Reserve Corps Ammunition Train, variant unit and entry, dealing with General Bragg, Wing Commanders, and more...all packed into an over-sized box! Contents: Six maps 1,960 counters (7 countersheets) 12 scenarios Series Rules Game Rules Two Dice Unit Scale: Regiments & Batteries Hex Scale: 100 Yards Game turn scale: 15 minutes Players: 2 (also suitable for solitaire play) Playing Time: Varies with scenario played Complexity: Moderate Solitaire Suitability: High (from MMP website and user's description)
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