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Terra-017 box art

Terra-017

Players

2-4

Time

90-120

Age

14+

Weight

2.75

Rating

6.91

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.2

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

terra-017 has a high level of direct confrontation and strategic depth in confrontation. Players must frequently be aware of and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

terra-017 has a high replayability score due to its high variability gameboard, quality expansions, deep strategic possibilities, and good scalability. It offers a fresh and engaging experience each time it is played.

Luck profile

Terra-017 has a moderate level of luck involved in the game. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Terra-017 strikes a good balance between luck and strategy.

Overview

The remnants of the human race are traveling from planet to planet, searching for food and resources. As one of the Faction Leaders, you'll guide your people to colonize Earth-017. Manage your resources, employ your workers, exploit what the planet has to offer to the fullest in this hexagon game of sci-fi civilization. But remember: the planet is far from deserted! Terra-017 is a strategic game of hexagon placement, that will let you build colonies on a planet while repelling the alien resistance. Since the first moments you'll realize that the game recalls classics like StarCraft and that it will let you see your colonies grow and develop before your eyes, all illustrated by the excellent art of Valeria Rossi. It's a game in which the ability to plan long term and to react to unexpected player moves or events have equal weight. The hexes represent various buildings you can build and there is a limited number of them, so you'll have to choose an effective strategy to take hold of them and at the same time work towards the objectives that will net you points at the end of each of the three in-game years. Some hexes will give you resources to build, while others will have special abilities, usually activated with your workers. There is going to be a constant struggle with the other players to build the best colony, but pay attention to the annual alien attack, that could do some serious damage to your colonies if you don't prepare in time! Each year is also divided in the four seasons, each with its own deck of events that will influence the game, forcing you to adapt. Knowing when to build, recruiting new workers or activating special abilities is the key to success.

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Credits

Designers

2
Thomas Mazzantini Samuele Sai

Artists

1
Valeria Rossi

Publishers

1
GateOnGames

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