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Teratozoic box art

Teratozoic

Players

2-6

Time

?-?

Age

13+

Weight

1.8

Rating

5.54

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Teratozoic has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, the game does not emphasize cooperation as much.

Replay value

Teratozoic has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may not be the easiest game to learn, it offers a rewarding and fresh experience each time it is played.

Luck profile

Teratozoic has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

The nations of mankind created horrifying new weapons to wage war with one another—genetically engineered monsters whose traits could be altered and combined to overcome any opponent. Unfortunately, humanity was no match for its own creations and armies of terrifying monsters were soon out of control in their destruction of civilization. In their final global nuclear strike, humanity accomplished two things: They wiped themselves out, and they created a highly mutagenic environment where the monsters could thrive. This is the world at the start of Teratozoic, a light deck-building game. (From greek: terato-, of or relating to monsters, -zoic, of a (specified) era, or having a (specified) animal mode of existence.) Each player has their own deck of monster parts (their gene pool), and will attempt to make the best of the mutations they draw from a common deck to come out on top in the battle for survival. At first the monsters will be more random mutation than representative of a stable gene pool (players will draw most of the cards for each hand from the common deck), but by the time players reach the Teratozoic Era, their monsters will be built entirely from the best traits they've been able to retain each generation. The dominant species in this new era (the final winner of the game) will be the one with the most robust gene pool—the player who can create the biggest, most impressive monsters at the end of the Teratozoic Era.

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Credits

Designers

1
Teel McClanahan, III

Artists

1
Teel McClanahan, III

Publishers

1
Modern Evil Press

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