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Tennis Masters box art

Tennis Masters

Players

2

Time

?-?

Age

8+

Weight

1.5

Rating

5.68

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Tennis Masters has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to be aware of and react to each other's strategies and turns. However, there is minimal emphasis on cooperation in the game.

Replay value

Tennis Masters has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and allows players to improve their tactics over time. The player interaction score is average. It scales well with different numbers of players, maintaining its appeal and balance. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Tennis Masters has a strong replayability score of 7.9.

Luck profile

The final luck score for Tennis Masters is 7, indicating a moderate level of luck influence in the game. While random elements have a notable impact on the game outcome, players have substantial ability to mitigate this randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with player decisions playing a significant role in determining the outcome. Overall, luck is not the sole determinant of success in Tennis Masters, making it a game that requires both luck and skill to excel.

Overview

Goldsieber attempts to capture the feel of tennis in this oddball dexterity game. Each player has a still tennis player figure which is used to volley the ball back and forth across the net. Under each player, and under the translucent surface of the board is the movement paddle for that player, which dictates how far the playing figure could move for the subsequent turn. The game field is set up just like a tennis court, with the requisite lines and a net, and the players volley a soft tufted "tennis ball". One player serves the ball, and if it lands within the fair territory, the receiving player checks to see if it fell within their movement paddle space. That player then moves the center of their paddle under the ball and uses their figure to return the ball, and so on until one player scores by their opponent knocking the ball out of play, or by playing the ball in a space where their opponent cannot reach it within their movement zone. All of the ball volleying is performed by tensing back the racket of the playing figure, and then releasing it to launch the ball across the net. Scoring is handled just like regular tennis scoring.

Media

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Editions

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Credits

Designers

2
Oliver Bolten Rolf Rötgers

Publishers

1
Goldsieber Spiele

Linked items

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