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Tavern Fame box art

Tavern Fame

Players

2-5

Time

10-30

Age

10+

Weight

1

Rating

6.63

Fit

Teach 2.9

Teaching signal

Replay 4.1

High replayability

Interaction 3.5

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation, frequent interaction, and limited emphasis on cooperation.

Replay value

Tavern Fame has a high variability gameboard, with different experiences each time it is played. The expansions available add new content and gameplay elements, enhancing replay value. The game offers deep strategic possibilities and room for improvement over time. Player interaction is moderate. It scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, providing a good balance between depth and accessibility. Overall, Tavern Fame has a strong replayability score of 8.15.

Luck profile

The final luck score for Tavern Fame is 5.67, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions and planning, luck still plays a significant role. The game has a balanced mix of luck and strategy, with neither element dominating the outcome.

Overview

Tavern Fame is the game of strong ale and tall tales. Players compete with their fellow heroes to drink, bluff and slay your way into the hearts and minds of the patrons around you. Tavern Fame is a press-your-luck bidding game for 2-5 players where each player is assigned a high-fantasy character that is boasting about how many enemies they recently killed on their adventures. The first player to get to 10 patrons, or the player with the most patrons when the patron pool runs out, wins the game. Each player starts with 3 patrons, 2 drinks and a character card. Each turn, the active players buys a round of drinks from the drink pool for the other players and then flips the top Enemy card, which lists what the enemy is, the enemy's health, and the rewards a player gets on a successful slay. They start the round's bid, stating how many enemies they killed. The round continues with each player either believing the bidder, or bidding a higher number. At any time, though, any player can call out the bidder. If no one wants to up the bid further, the bidder now has to slay the enemies by building a dice pool out of their character's strength, any bonuses they have against the drawn enemy, and spent drinks, where one drink equals one extra dice. Every dice result that is equal to, or greater than the enemy's health, is one successful kill. If the bidder less enemies than they bidded, the caller gets one of their patrons. If the bidder kills more enemies than they bidded, they succeed and not only get one of the patrons from the caller, but they also get the drinks and patrons listed on the enemy card. If they kill exactly the same amount that they bidded, they activate the perfect bluff bonus on their character card, as well as the enemy's reward and the caller's patron. The winner of the last round (either the bidder or the caller) is the active player for the next.

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Credits

Designers

2
Dylan Shearer Aaron Sparke

Artists

2
Jonatan Cantero Melissa Pennock

Publishers

1
Table Tyrant Games

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