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Tang Hu Lu (????) box art
Rich game profile

Tang Hu Lu (????)

Bing Tang Hu Lu is a traditional snack from China. It's a skewer of fruits (mainly little apples called Shan Zha), covered with caramelized sugar. In the game we play the role of beloved parents who try their best to prepare this tasty and delicious snack for their children. Duri...

Players

2-4

Time

?-?

Age

?+

Weight

1

Rating

5.63

Should this hit the table?

Quick read before the metadata.

Moderate level of direct and strategic confrontation with high interaction frequency, but limited emphasis on cooperation.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but limited emphasis on cooperation.

Replay value

Tang Hu Lu has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and provides room for players to improve their strategy over time. The player interaction score is average, but the game adapts well to different player counts. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

Tang Hu Lu has a moderate influence of luck. Random elements like dice rolls or card draws have a notable impact on the game outcome, but players also have substantial ability to mitigate randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with neither element dominating the outcome.

Overview

What ABG knows about this game

Bing Tang Hu Lu is a traditional snack from China. It's a skewer of fruits (mainly little apples called Shan Zha), covered with caramelized sugar. In the game we play the role of beloved parents who try their best to prepare this tasty and delicious snack for their children. During each turn, players may choose to: Buy fruit, or Go to work With the first action players buy fruit tokens of five different types and compose the skewers on their personal board. When a skewer is completed, they obtain rewards depending on the skewer pattern and stars (victory points) at the end of the game. With the second action players obtain coins depending on their personal board situation. —description from the designer

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Commerce mapping

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Credits

People and publishers

Designers

1
Francesco Testini

Publishers

1
JOYPIE

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