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Tales Of Glory box art
Rich game profile

Tales Of Glory

All heroes need to prove their worth! In Tales of Glory, the players play emerging heroes. Each turn represents a year in the heroes' lives, and each player decides what their hero has done that year (defeated a monster, looted treasure, met people, etc.) to try to gain glory. Af...

Players

2-5

Time

30-45

Age

10+

Weight

1.92

Rating

7.19

Should this hit the table?

Quick read before the metadata.

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Teach 2.6

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Tales of Glory offers a high level of variability with its gameboard, multiple paths to victory, and variable setups. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. Player interaction is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, Tales of Glory has a strong replayability score of 8.1.

Luck profile

Tales of Glory has a moderate level of luck. Random elements have a notable but not exclusive impact on the game outcome. While luck plays a significant role, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

All heroes need to prove their worth! In Tales of Glory, the players play emerging heroes. Each turn represents a year in the heroes' lives, and each player decides what their hero has done that year (defeated a monster, looted treasure, met people, etc.) to try to gain glory. After ten turns, the player with the most glory wins. Each turn, players simultaneously select a quest they want to do from a common pool. They then have to pay the cost of the quest and place it on their "path of life" connected to another quest they already made or their departure area. Some quests such as slaying monsters bring immediate glory points while others are affected by what players have done before or will do afterwards on their path of life. (Español) Jóvenes héroes ansiosos de aventuras, ¡vuestro momento de gloria ha llegado! Tomad esta espada y este escudo, coged estas monedas y estas pociones. ¡Y no os olvidéis del libro de hechizos! Las tierras que estáis a punto de cruzar están llenas de criaturas a las que vencer y tesoros que obtener. Visitarás lugares increíbles y te encontrarás con sorprendentes personajes. Volveréis a casa siendo un héroe, ¡pero solo el que alcance la gloria se convertirá en una leyenda! En Tales of Glory construirás tu camino hacia la gloria mediante la adquisición de cartas que te permitirán ir creando tu senda, luchando con monstruos, ganando poder y reclutando aliados que te ayudarán a obtener el prestigio para ganar la partida. El sistema de elección de carta al azar le ofrece una profundidad táctica donde averiguar en qué momento una carta es interesante para tu senda o para la de tus oponentes.

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Editions

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Credits

People and publishers

Designers

1
Romain Chastan

Artists

1
Miguel Coimbra

Publishers

1
Ankama

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