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Take A Train box art
Rich game profile

Take A Train

Take a Train is a family game for two to six players of age 8 and up. The aim in the game is to enlarge your fortune thanks to smart investments in rolling stock. Players take on the role of investors who meet at the locomotive auction and try to buy the best of auctioned railway...

Players

2-6

Time

30-60

Age

8+

Weight

1.67

Rating

5.95

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but there is less emphasis on cooperation.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but there is less emphasis on cooperation.

Replay value

Take a Train has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic possibilities, and good scalability. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The expansions add new content and gameplay elements, enhancing the replay value. There is ample room for players to improve their strategy over time, discovering new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

Take a Train has a moderate influence of luck. Random elements, such as dice rolls or card draws, have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game's outcome is a balanced mix of luck and strategy, with neither element dominating. Overall, luck plays a significant role, but player strategy and decisions also have an important influence on the game's outcome.

Overview

What ABG knows about this game

Take a Train is a family game for two to six players of age 8 and up. The aim in the game is to enlarge your fortune thanks to smart investments in rolling stock. Players take on the role of investors who meet at the locomotive auction and try to buy the best of auctioned railway vehicles. Locomotive cards are not the only ones available for purchase though, because investors also compete for the most valuable railway wagons. The game is played for three rounds, each of which consists of two stages. In the first stage, the players bid locomotive cards. The auction type in each round is determined by drawing one of the six auction tokens. During the bidding of locomotive cards, the players should pay attention not only to its price, but also to the multiplier placed on the card (the higher, the greater the potential profits) as well as the locomotive speed. Once all the players have already purchased three locomotives, the second stage takes place. In this stage they are attaching wagons to their locomotives. They also make a choice: either to take one of the face-up wagon cards and attach to one of their locomotives, to pass and do not take any card, or to pay for replacing cards on the table and only then decide, whether to take one of the available wagons. The round is over when one of the locomotives of any player has its fifth wagon attached. Then, all the players are summing up the profits. Each player adds up the value of the wagons attached to the locomotive, then the obtained score is multiplied by the multiplier of the locomotive. This process is repeated for each of the locomotives. The earned money supplies the player's account. After three rounds, all the players add up their earned money. The player who earned the most, wins. Take a Train is an entertaining and exciting game, which gives everyone a chance to feel like a rail market tycoon.

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Commerce mapping

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Credits

People and publishers

Designers

2
Viola Kijowska Marcin Senior Ropka

Artists

1
Sylwia Smerdel

Publishers

2
Broadway Toys LTD G3

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