Table feel
Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.
As the seasons of GearSeed shift, so do the reigns of power in this peculiar and ever changing world. In SYNOD, which consists of only eighteen cards (15 Noble cards and 3 Favor/Synod cards), each player vies for control of the Synod of GearSeed. Using Noble cards belonging to th...
Players
2
Time
10-15
Age
?+
Weight
1.75
Rating
6.20
Should this hit the table?
Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.
Synod has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the game offers a fresh and engaging experience with each playthrough.
Synod has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
As the seasons of GearSeed shift, so do the reigns of power in this peculiar and ever changing world. In SYNOD, which consists of only eighteen cards (15 Noble cards and 3 Favor/Synod cards), each player vies for control of the Synod of GearSeed. Using Noble cards belonging to the three Castes of GearSeed (Coalkin, Thorned, and Gremlin), players assert their influence in the Synod. Noble cards can be played either face up or face down. When played face up, Noble cards grant the player a special ability, influence, and the possibility of granting the favor of their Caste to the player. Face down cards are revealed at the end of the game and grant influence and are worth points if the requirements of their schemes are met. With simple mechanisms, engaging gameplay, a limited card pool, and meaningful choices, it's not about the cards you draw; it's how and when you play them.
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