Table feel
Moderate level of interaction with a mix of direct and strategic confrontation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of interaction with a mix of direct and strategic confrontation.
susume!! kaizoku-san has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to improve their strategies over time. The player interaction score is average, and the game is moderately easy to learn.
The final luck score for Susume!! Kaizoku-san is 7, indicating a game that has a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Susume Kaizoku-san ("Go! Pirates!") is a 2-player racing game that each player takes the role of pirate. The board is made up by 5 cards and each player receive the hand of 3 cards (1, 2, and bomb). A player draws cards from other player's hand one by one. Then he/she moves his/her ship for the number of the spaces equal to the sum of the values on the cards obtained. However, once bomb card is drawn, his/her turn is over and return all cards he/she has drawn and he/she cannot move the ship this turn. There are double-move treasure cards and windy spaces to spice up the game.
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