Table feel
Suspicion has a moderate level of direct confrontation and strategic depth in confrontation. Players must frequently be aware of and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.
You are a jewel thief, and you've been invited to the mansion of someone who doesn't know that you engage in such nefarious doings. While at that mansion, you're going to try to nick as many jewels as possible, but *gadzooks* the mansion turns out to be filled with jewel thieves...
Players
2-6
Time
?-?
Age
10+
Weight
1.8
Rating
6.25
Should this hit the table?
Suspicion has a moderate level of direct confrontation and strategic depth in confrontation. Players must frequently be aware of and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Suspicion has a moderate level of direct confrontation and strategic depth in confrontation. Players must frequently be aware of and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.
Suspicion has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement in tactics and strategies. The player interaction score is 3.8, indicating a moderate level of interaction. The game scales well with different numbers of players without compromising its appeal or balance. It has a moderate easiness to learn score, making it accessible to a wide range of players. Overall, Suspicion has a strong replayability score of 7.9, making it highly replayable and enjoyable.
Suspicion has a moderate level of luck influence. Random elements like card draws and dice rolls have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy.
Overview
You are a jewel thief, and you've been invited to the mansion of someone who doesn't know that you engage in such nefarious doings. While at that mansion, you're going to try to nick as many jewels as possible, but *gadzooks* the mansion turns out to be filled with jewel thieves who are all trying to do the same thing. Can you out them publicly, while staying unknown yourself and bagging a nice collection of gems? In Suspicion, ten characters start on the perimeter of the game board, and each player is secretly one of these characters. On a turn, you roll two dice, then move the two characters shown (or characters of your choice if you roll a joker). After this, you play one of the two action cards in your hand, and carry out one of the actions on that card: stealing a type of gem in the space where your character is located, moving any character, asking someone else whether their character can be seen by someone on the board, and so on. Gems come in three types, and when one of the piles is empty, the game ends. Everyone guesses who is which character, then all identities are revealed. For each player you've guessed correctly, you score 7 points; for each set of three different gems, you score 6 points; and for each individual gem aside from the sets, you score 1 point. Whoever has the most points wins!
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