Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Highly interactive
Scales well
Light strategy
Luck-sensitive
How it plays
How does it play?
Rescue your adventurers from a sinking island while sharks, sea serpents, and a roaming kaiju turn every escape route into a gamble.
Core mechanisms
Key systems that shape the decisions players make.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Action Points
Spend a limited allowance of points across several possible actions each turn.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Map Reduction
The playable area shrinks as spaces or regions are removed.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Read the full game description
A treasure island is collapsing one hex at a time, and every adventurer carries a secret value. Spend action points to move explorers and rafts toward safety, remove an island tile, resolve its immediate or saved effect, then roll for the creatures roaming the sea. Whales capsize boats, sharks hunt swimmers, and sea serpents threaten almost everything, so helping yourself often means redirecting danger toward a rival. When the volcano ends the escape, the player whose rescued adventurers carry the most treasure wins.