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The Supreme Commander: World War Ii In Europe, 1939-1945 box art
Rich game profile

The Supreme Commander: World War Ii In Europe, 1939-1945

(from GMT website:) The Supreme Commander is a game designed for 2-5 players covering the entirety of World War II in the European Theater of Operations (ETO), from September 1939 to the end of the war. While there are plenty of other ETO games out there, The Supreme Commander ef...

Players

2-5

Time

?-?

Age

?+

Weight

3.26

Rating

6.58

Should this hit the table?

Quick read before the metadata.

The Supreme Commander: World War II in Europe, 1939-1945 has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to be aware of and react to others' strategies and turns. However, there is less emphasis on cooperation as players primarily compete against each other. Overall, the game offers a good balance of player interaction.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The Supreme Commander: World War II in Europe, 1939-1945 has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to be aware of and react to others' strategies and turns. However, there is less emphasis on cooperation as players primarily compete against each other. Overall, the game offers a good balance of player interaction.

Replay value

The Supreme Commander: World War II in Europe, 1939-1945 has a high replayability score due to its strong variability in gameplay, availability of expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.

Luck profile

The Supreme Commander: World War II in Europe, 1939-1945 has a final luck score of 7. The game has a balanced mix of luck and strategy, with random elements having a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

(from GMT website:) The Supreme Commander is a game designed for 2-5 players covering the entirety of World War II in the European Theater of Operations (ETO), from September 1939 to the end of the war. While there are plenty of other ETO games out there, The Supreme Commander effectively models all of the primary aspects of the war in a simple, straight-forward manner. Murmansk convoy, Lend-Lease, diplomacy, the strategic U-Boat campaign, technological advancement, strategic bombing campaigns, naval invasions, the economy and military production, partisans – All of these elements and more are included in a surprisingly easy-to-learn game. That is not to say that The Supreme Commander is some sort of compromise, surrendering historical accuracy for simplicity. The game delivers a detailed order of battle and meticulously researched economic and diplomatic system which allows players to play out the historical military campaigns of the war as well as the “what ifs” that may have happened. It is entirely up to the players – the system is open-ended and does not restrict players to the exact decisions of the past. Play time will vary, but the campaign game generally will be a weekend long game that will rarely play the same way twice. A campaign game and two shorter scenarios are included. COMPONENTS: Rulebook Two 22"x34" maps Diplomatic Track (cardstock) 2 Player aid cards Two countersheets 6 x Force Pool cards for France, UK, US, USSR, Italy, Germany Two 10-sided dice TIME SCALE 1.5 months per turn MAP SCALE 60 miles per hex UNIT SCALE Corps and Armies NUMBER OF PLAYERS 2 to 5 DEVELOPER: Paul Marjoram MAP and COUNTER ART: Charlies Kibler ART DIRECTOR & PACKAGE DESIGN: Rodger B. MacGowan

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Credits

People and publishers

Designers

1
Danny Holte

Artists

3
Danny Holte Rodger B. MacGowan Mark Simonitch

Publishers

1
GMT Games

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