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Summit box art
Rich game profile

Summit

A simulation of the Cold War. Each player (a major power) allocates his resources to building military bases, steel mills or consumer goods factories both home and abroad. Since foreign presences are essentially mutually exclusive, a lot of shouldering aside goes on. Control of n...

Players

3-6

Time

?-?

Age

12+

Weight

2

Rating

5.73

Should this hit the table?

Quick read before the metadata.

Summit has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, the game does not emphasize cooperation as much.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Summit has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, the game does not emphasize cooperation as much.

Replay value

Summit offers a high degree of variability with its gameboard, allowing for different experiences each time it is played. The availability of expansions adds to the replay value, providing new content and gameplay elements. The game also offers deep strategic possibilities, allowing players to discover new tactics and strategies over time. The player interaction score is moderate, and the game scales well with different numbers of players. While the game may not be the easiest to learn, it offers a good balance between ease of learning and depth. Overall, Summit has a strong replayability score of 7.9.

Luck profile

Summit has a moderate level of luck involved in the game. Random elements such as dice rolls and card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Summit strikes a good balance between luck and strategy, making it an engaging and challenging board game.

Overview

What ABG knows about this game

A simulation of the Cold War. Each player (a major power) allocates his resources to building military bases, steel mills or consumer goods factories both home and abroad. Since foreign presences are essentially mutually exclusive, a lot of shouldering aside goes on. Control of non-player states scores points, as well as consumer goods factories. Military bases don't score anything, but they protect your influence over another country. The players accumulate chips representing their overall power on the military, industrial or political spheres, and use those chips to exert pressure on other players. For example, you can "demand" that a player withdraw his steel mills from a country you consider to be "yours" by paying a chip (of any colour). The other player either complies or counters with a chip of his own. This can escalate until either player buckles. Escalate too much and you leave yourself open to "attack" by other players later on. Random events complicate matters. Alliances can be precious, but only one player will win...The game takes its name from the Summit events, which are scoring rounds.

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