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Sultans Of Wind box art
Rich game profile

Sultans Of Wind

Description from the publisher: In the Kingdom of Al Bisat, four teams of flying carpet riders are preparing for the annual contest held by the Sultan. Each player must guide their team through an ever-changing maze of clouds, which are controlled by the Sultan's djinn! The first...

Players

2-4

Time

?-?

Age

8+

Weight

1

Rating

6.22

Should this hit the table?

Quick read before the metadata.

The game Sultans of Wind has a moderate level of direct confrontation and strategic depth. Players need to pay attention to each other's actions frequently. However, there is less emphasis on cooperation as compared to other aspects of interaction. Overall, the game has a good interaction score.

Teach 2.1

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The game Sultans of Wind has a moderate level of direct confrontation and strategic depth. Players need to pay attention to each other's actions frequently. However, there is less emphasis on cooperation as compared to other aspects of interaction. Overall, the game has a good interaction score.

Replay value

Sultans of Wind has a high replayability score due to its variability in gameplay experiences, availability of expansions, deep strategic possibilities, and adaptability to different player counts. It offers a fresh and engaging experience each time it is played.

Luck profile

Sultans of Wind has a moderate level of luck influence. Random elements such as dice rolls and card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Description from the publisher: In the Kingdom of Al Bisat, four teams of flying carpet riders are preparing for the annual contest held by the Sultan. Each player must guide their team through an ever-changing maze of clouds, which are controlled by the Sultan's djinn! The first team to guide their carpets safely across the game board and land on the opposing palace wins. In more detail, in Sultans of Wind players must program their actions each turn, choosing amongst eight different wind tokens. By using the wind's power, players can manipulate the board to their benefit. If they are skillful enough, maybe they can catch the djinn flying through the clouds, in which case the djinn must grant them a wish!

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