Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
The game uses a ring numbered from 1 to 40 with sliders on it. At the start, the sliders are set randomly (by card draw). On your turn, you draw a card, then play a "gapper" if possible (a gapper is a card falling between the numbers where the sliders rest, as indicated by the sl...
Players
2-4
Play time
Not listed
Age
10+
Complexity
1/5
Rating
6.39
Group fit
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Stump has a high variability gameboard, with different experiences offered each time it is played. The expansions available add new content and gameplay elements, enhancing the replay value. The game offers deep strategic possibilities and allows players to improve their strategy over time. The player interaction score is moderate. The game scales well with different numbers of players without compromising its appeal or balance. It is relatively easy to learn, offering a good balance between depth and accessibility. Overall, Stump has a high replayability score of 8.01, making it a game that can be enjoyed repeatedly.
Stump has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
The game uses a ring numbered from 1 to 40 with sliders on it. At the start, the sliders are set randomly (by card draw).
The game uses a ring numbered from 1 to 40 with sliders on it. At the start, the sliders are set randomly (by card draw). On your turn, you draw a card, then play a "gapper" if possible (a gapper is a card falling between the numbers where the sliders rest, as indicated by the sliders' arrowheads), and finally discard a card, moving a slider to the discards number. There are wild cards in the deck. If a player goes out, he wins 5 points plus one point per card still held by the other players. 25 points wins the game.
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|---|---|---|---|
| No editions imported yet. | |||
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