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Struggle box art
Rich game profile

Struggle

Struggle: A live game, full of surprises. Five common chips are used in turns by each player, which make them move by rolling the dice, but each players seeks a different arrival pattern, imposed in the beginning by drawing a secret card. Certain areas impose specific rules. When...

Players

2-4

Time

?-?

Age

?+

Weight

1

Rating

5.95

Should this hit the table?

Quick read before the metadata.

The game Struggle has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Teach 3.1

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

The game Struggle has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

The game Struggle has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. It offers fresh and different experiences each time it is played, allowing players to discover new tactics and strategies. The game's player interaction score is average, and it is moderately easy to learn while offering a good depth of gameplay.

Luck profile

The final luck score for Struggle is 6, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is influenced by both luck and player strategy, with neither factor dominating the other.

Overview

What ABG knows about this game

Struggle: A live game, full of surprises. Five common chips are used in turns by each player, which make them move by rolling the dice, but each players seeks a different arrival pattern, imposed in the beginning by drawing a secret card. Certain areas impose specific rules. When the five chips reach the end each players scores 10 points for each well placed chip within his secret arrival pattern.

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Editions

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Commerce mapping

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Credits

People and publishers

Designers

1
Max Gerchambeau

Publishers

3
Clipper Majora Miro Company

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