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Strands box art
Rich game profile

Strands

Strands is a hard-to-master 2-player puzzle game with rules that fit in two tweets: 1. To start, Black covers any space marked “2”. 2. From then on, starting with White, the players take turns. On your turn, cover up to X empty spaces marked “X”. For example, you could cover any...

Players

2

Time

15-30

Age

4+

Weight

2.33

Rating

6.56

Should this hit the table?

Quick read before the metadata.

High level of direct and strategic confrontation with frequent interaction, but limited emphasis on cooperation.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.9

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

High level of direct and strategic confrontation with frequent interaction, but limited emphasis on cooperation.

Replay value

Strands has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. The game offers fresh experiences each time it is played, allowing players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. While the game may take some time to learn, it offers a good balance between easiness and depth, making it accessible to a wide range of players.

Luck profile

Strands has a moderate level of randomness impact, with random elements playing a notable but not exclusive role in determining the game outcome. However, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with player decisions and strategy primarily determining the game outcome. Overall, Strands has a moderate level of luck dependence.

Overview

What ABG knows about this game

Strands is a hard-to-master 2-player puzzle game with rules that fit in two tweets: 1. To start, Black covers any space marked “2”. 2. From then on, starting with White, the players take turns. On your turn, cover up to X empty spaces marked “X”. For example, you could cover any 3 empty spaces marked “3”. 3. The game ends when the board’s full. The player with largest contiguous group of stones wins. If tied, compare the players’ second-largest groups, and so on, until you come to a pair which aren’t the same size. Whoever owns the larger wins The numbers on the board make the game's interface clear and intuitive, and they balance the value of the board's spaces. The board's center is the most powerful place to put pieces, but you can place more pieces per turn near the edge. You must navigate this tradeoff to win. Read the Strands Strategy Primer here. Read the Strands page at the designer's site here here.

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Editions

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Commerce mapping

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Credits

People and publishers

Designers

1
Nick Bentley

Publishers

1
(Web published)

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