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Strajk! Skok Do Wolno?ci box art

Strajk! Skok Do Wolno?ci

Players

2-5

Time

?-?

Age

12+

Weight

2.2

Rating

5.69

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation. Players need to pay attention to others' actions frequently, but cooperation is not a major focus.

Replay value

strajk! skok do wolno?ci has a high replayability score due to its high variability, strategic depth, and scalability. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game allows players to improve their strategy over time, discovering new tactics and strategies. It adapts well to different player counts without compromising its appeal or balance. While it may not be the easiest game to learn, it offers a good balance between ease of learning and depth of gameplay.

Luck profile

The final luck score for Strajk! Skok do wolności is 6.33. The game has a balanced mix of luck and strategy, with random elements having a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

In the game Strajk, (a.k.a. "Strike"), you get the chance to step into the shoes of Lech Wa??sa (pronounced "va-WEN-sa") and direct the activities of the Inter-Enterprise Strike Committee (MKS) in the Vladimir Lenin Shipyard in Gda?sk in August 1980. The time of the sympathy strike and negotiations of the 21 Demands with the government delegation, completed by signing the August Agreements and the emergence of Solidarno?? (the Solidarity movement), is the period when Lech Wa??sa scaled the shipyard fence and became not only the leader of the opposition, but also a front-page public figure. Because of the strike, he became the head of Solidarity, received the Nobel Peace Prize, and was elected President of the Republic of Poland. You begin the game with only your quick wit and gift of the gab. Everybody in turn controls the actions of Lech Wa??sa, gaining support for the strike in the shipyard. You use walking and running cards to move Wa??sa around the board. You use speech cards to win over the workers and residents of Gda?sk. With them on his side, Wa??sa draws the attention of foreign correspondents. Press interviews inform the entire country of the shipbuilders’ struggle, which causes other groups to join the strike, and the shipyard is visited by delegates of MKS (Mi?dzyzak?adowy Komitet Strajkowy: the Inter-Enterprise Strike Committee) and the MKS Committee of Experts under Tadeusz Mazowiecki. Being certain of support from the delegates and experts, you can attempt to negotiate the strike demands. The winner is the person who, as Lech Wa??sa, is the first to gain 2 demand cards. Will you be able to win over the crowd, gain favor in the eyes of the world, and lead the strike to victory?

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Credits

Designers

1
Karol Madaj

Artists

2
Natalia Baranowska Marta Malesi?ska

Publishers

1
Narodowe Centrum Kultury

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