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Storage Wars: The Game box art

Storage Wars: The Game

Players

2-6

Time

?-?

Age

8+

Weight

1.25

Rating

5.92

Fit

Teach 2.3

Teaching signal

Replay 3.8

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to others' actions frequently, but cooperation is not a major focus in the game.

Replay value

The game offers a high level of variability with different experiences each time it is played. The expansions available add new content and gameplay elements, enhancing the replay value. There is ample room for players to improve their strategy over time, discovering new tactics and strategies. The game scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

The final luck score for Storage Wars: The Game is 6, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by a combination of player strategy and luck, with neither factor dominating the other.

Overview

Based on the popular television show by the same name, Storage Wars is a pure auction game where players take the roles of characters from the show and bid on the contents of storage lockers in hopes of winning big. Players begin by selecting one of six character cards. These cards indicate which categories of items are worth extra for you, and you will most likely share a category with another player. At the beginning of each round (called an episode), players draw item tokens, look at them (without revealing them to the other players}, and discreetly place them into any of the four storage lockers at the center of the table. Next, players bid on the lockers one at a time. Do you bid on what you know or try for unseen treasure? When all four lockers have been claimed, players reveal what they've won, or lost. After three episodes, the player with the most money wins.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Nick Hayes

Publishers

1
Spin Master Ltd.

Linked items

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