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Stonefire box art
Rich game profile

Stonefire

In StoneFire you will be leading a tribe during a fantasy stone age where you will be battling dinosaurs, taming beasts, expanding the population of your village, discovering new locations, and more! StoneFire is based on Calvin Nelson's amazingly fun game Character Quest:Heroes....

Players

1-4

Time

?-?

Age

12+

Weight

2.5

Rating

6.51

Should this hit the table?

Quick read before the metadata.

Stonefire has a high level of direct confrontation and strategic depth, with frequent interaction among players. However, it does not emphasize cooperation as much.

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Stonefire has a high level of direct confrontation and strategic depth, with frequent interaction among players. However, it does not emphasize cooperation as much.

Replay value

Stonefire has a high replayability score due to its high variability, strategic depth, and adaptability to different player counts. The presence of expansions adds to the overall replay value of the game.

Luck profile

Stonefire has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

In StoneFire you will be leading a tribe during a fantasy stone age where you will be battling dinosaurs, taming beasts, expanding the population of your village, discovering new locations, and more! StoneFire is based on Calvin Nelson's amazingly fun game Character Quest:Heroes. Your goal is to build up the strength of your tribe to the point where you can tackle the boss, an allosaurus. Meanwhile creatures from the wilderness are persistently attacking. If the wilderness deck is ever emptied before you defeat the allosaurus, the game ends immediately. StoneFire uses hand-management, with a bit of deck-building and set-collection. Each turn you draw new characters from the tribal deck. These cards will either be humans or tamed beasts. You then get to use your cards to form a hunting party to either travel to the wilderness or to secure an available location card. Lastly, you may add one card face-up to your village (these cards may be used in later rounds) and then draw back up. Alternatively, you may pass on hunting and rest two characters (placing them in your village) and then draw one egg card. Egg cards are gained in many ways, and are used to score end-game bonus points. —description from the designer

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Editions

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Credits

People and publishers

Designers

2
Jason Glover Calvin Nelson

Artists

1
Jason Glover

Publishers

1
Grey Gnome Games

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