Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Player-count sensitive
Deep strategy
More strategic control
How it plays
How does it play?
Command four interlocked battles from The Phantom Menace with programmed cards, custom dice, and more than 150 miniatures across three boards.
Core mechanisms
Key systems that shape the decisions players make.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Simultaneous Action Selection
Choose actions secretly or concurrently before revealing them together.
Command Cards
Use cards to issue orders and determine which units or actions can activate.
Campaign Card Play
Play cards to command conflicts and carry consequences through a campaign.
Read the full game description
Star Wars: The Queen’s Gambit recreates the four climactic conflicts at the end of The Phantom Menace as one large, synchronized battle. The Naboo side directs Queen Amidala’s palace assault, the Jedi duel against Darth Maul, the Gungan army on the plains, and Anakin’s starfighter attack; the Trade Federation commands the opposing droids, villains, and defenses. Each side holds ten action cards, secretly programs four in order, then alternates resolving them. A card may activate only one front, so committing to the palace can leave the battlefield exposed, while timing a duel or starfighter card can suddenly change the larger struggle. Movement, tactical positioning, card management, and custom attack and defense dice determine the result on each board. The three-level Theed Palace and 155 plastic figures make the game physically spectacular, but its tension comes from allocating too few actions across too many urgent objectives. The Naboo must satisfy their intertwined victory conditions before their forces collapse; the Federation wins by defeating key heroes or shutting down the invasion.