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Star Wars: The Queen's Gambit box art
2000 Ranked #1,324

Star Wars: The Queen's Gambit

Four battles. Four programmed cards. One finale—played across a three-level palace and an army of miniatures.

Thematic Games Miniatures Command Cards Simultaneous Action Selection Dice Rolling

Players

2-4

Play time

120 min

Age

12+

Complexity

2.48/5

Rating

7.58

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 3.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 5.0/5

Highly interactive

Player scaling 2.5/5

Player-count sensitive

Strategic depth 3.5/5

Deep strategy

Player control 3.7/5

More strategic control

Setup time About 25 min
Teach time About 25 min
Table footprint Very Large
Recommended edition Star Wars: The Queen's Gambit – Avalon Hill English edition (2000)
See all 25 specifications

How it plays

How does it play?

Command four interlocked battles from The Phantom Menace with programmed cards, custom dice, and more than 150 miniatures across three boards.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Star Wars: The Queen’s Gambit recreates the four climactic conflicts at the end of The Phantom Menace as one large, synchronized battle. The Naboo side directs Queen Amidala’s palace assault, the Jedi duel against Darth Maul, the Gungan army on the plains, and Anakin’s starfighter attack; the Trade Federation commands the opposing droids, villains, and defenses. Each side holds ten action cards, secretly programs four in order, then alternates resolving them. A card may activate only one front, so committing to the palace can leave the battlefield exposed, while timing a duel or starfighter card can suddenly change the larger struggle. Movement, tactical positioning, card management, and custom attack and defense dice determine the result on each board. The three-level Theed Palace and 155 plastic figures make the game physically spectacular, but its tension comes from allocating too few actions across too many urgent objectives. The Naboo must satisfy their intertwined victory conditions before their forces collapse; the Federation wins by defeating key heroes or shutting down the invasion.

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Videos (1)

How to play

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Photos (4)

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
Star Wars: The Queen's Gambit – Avalon Hill English edition (2000) 2000 English Avalon Hill / US

Game and edition data

All specifications (25)

Play and group

Players
2–4
Play time
120 min
Age
12+
Complexity
2.5/5
App
None app Source
Player elimination
No Source
Downtime
Low Source

Practicalities

Setup time
About 25 min Source
Teach time
About 25 min Source
Teardown time
About 20 min Source
Table footprint
Very Large Source

Campaign and continuity

Resettable
Fully Resettable Source
Save system
No formal save system; the four-front battle is played to completion. Source
Consumable components
No consumable components. Source

Edition and product

Optional extras
The game is strongest as a two-side duel; at four players, teammates divide control of the battle fronts. Source
Recommended edition
Star Wars: The Queen's Gambit – Avalon Hill English edition (2000) Source
Language
English
Region
US
Availability
Observed
Edition type
Standard Source
Current edition
No Source
Box weight
2400 g Source
Box dimensions
40.2 × 27.0 × 8.8 cm Source
Consumable components
None. Source
Compatibility
Standalone 2000 English Edition; No Expansion Is Required. Source
Credits and catalog connections

Credits

Designers

3
Rob Daviau Alan Roach Craig Van Ness

Artists

1
Clark Mitchell (I)

Publishers

1
Avalon Hill

Linked items

No published linked games yet.