Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Lead one of six asymmetric Star Trek captains, build a distinctive deck, and pursue diplomacy, science, exploration, or confrontation.
Core mechanisms
Key systems that shape the decisions players make.
Deck / Bag Building
Add new pieces during play to improve the cards, tokens, or dice drawn later.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Market
Buy and sell through a shared supply whose availability or prices can change.
Area Majority
Compete to have the strongest presence in areas that award control or points.
Move Through Deck
Progress through an ordered deck that represents position, time, or distance.
Solo / Solitaire Game
Provide rules and objectives designed for a single player.
Read the full game description
Choose Picard, Sisko, Burnham, Koloth, Sela, or Shran and begin with a deck built around that captain’s values, allies, and methods. Cycle cards, commission ships and crew from a shared market, send away teams, complete missions, and convert resources into glory across several scoring paths. Every captain changes how the same galaxy feels, and the intricate Imperium-derived deck system rewards long-term planning. Play head-to-head or face the dedicated automated opponent in solo mode.