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Stamp Graffiti box art

Stamp Graffiti

Players

3-6

Time

?-?

Age

8+

Weight

1.33

Rating

6.48

Fit

Teach 2.5

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Stamp Graffiti has a moderate level of direct confrontation and strategic depth. Players need to be aware of and react to each other's strategies frequently. However, there is not much emphasis on cooperation in the game.

Replay value

Stamp Graffiti offers a high level of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for players to improve their tactics over time. Player interaction is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the investment. Overall, Stamp Graffiti has a strong replayability score of 7.89.

Luck profile

Stamp Graffiti has a moderate level of luck involved in the game. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy, with neither element dominating. Overall, Stamp Graffiti offers a good balance between luck and player agency.

Overview

Stamp Graffiti is first published in Game Market Osaka 2014. From the rules:Each player makes a sketch with other players. The Answerer tries to guess what word is represented by the sketch the other players drew together. The trick is, the players can only draw using the symbols represented on the Stamp cards they are handed at the beginning of the round. At the end of the game, the winner is the player with the most VPs! Playing the game[Case of 5 players]First, The Question Giver decide a question( a secret word ). After that, each painter draws on the whiteboard in the order shown in the figure below. After 3 painters drew, the Answerer tries to guess what the sketch is. If his/her last answer is wrong, the Question Giver can draw one last time on the whiteboard before the Answerer tries to guess again.

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Editions

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Credits

Designers

1
Jun-ichi Shinde

Artists

1
Jun-ichi Shinde

Publishers

2
ChagaChaga Games Uzumaki Switch

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