Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Collect matching sets while timing when to score or trade them.
Players
2-6
Play time
Not listed
Age
6+
Complexity
1/5
Rating
6.02
Group fit
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Stake Your Claim offers a high degree of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and room for players to improve their tactics over time. The player interaction score is average, but the scalability is good, adapting well to different player counts. While the easiness to learn score is relatively low, the game still offers enough depth to keep players engaged. Overall, Stake Your Claim has a solid replayability score of 7.7.
Stake Your Claim has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy.
A gold rush themed set collection game with a simple mechanic that enables swift play. There are two variants described, a 2-6 player game as well as a 2-player version outlined in the rules. Broad appeal to children and adults due to the clear mechanics and straight-forward play...
A gold rush themed set collection game with a simple mechanic that enables swift play. There are two variants described, a 2-6 player game as well as a 2-player version outlined in the rules. Broad appeal to children and adults due to the clear mechanics and straight-forward play. The game utilizes 44 cards in 11 groups of four different images. Players build up their 'stash piles' by 'patenting' as many 'claims' as possible. This is accomplished by collecting sets in multiple stacks by drawing from a draw pile or common pool of 8 tiles in the center of the table based on matches and placing tiles into the pool if no match can be found. Matches can also be made with the top card of piles of any other player. The end game comes when all cards are in the possession of the players, and the stacks are consolidated to determine who has the largest stack of claims. The 2-player variant involves repeat-dealing of four cards to players when their hands are exhausted by set collection from the pool until all cards from the deck have been utilized. Reimplemented by: Räuber
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