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Squirrel Rush box art
Rich game profile

Squirrel Rush

Squirrel Rush is a tale of forest tricksters who are so busy climbing trees and hiding in holes. and engaging in fun and games that they forgot about building food reserves for winter! They have only one day left to gather nuts, acorns and chestnuts from the forest glade, which h...

Players

2-6

Time

15-30

Age

6+

Weight

1.75

Rating

6.29

Should this hit the table?

Quick read before the metadata.

Moderate interaction with a good balance of direct and strategic confrontation. Players need to pay attention to others' actions frequently, but cooperation is not a major focus.

Teach 2.9

Teaching signal

Replay 4.1

High replayability

Interaction 3.6

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 2.3

Luck-sensitive

Table feel

Moderate interaction with a good balance of direct and strategic confrontation. Players need to pay attention to others' actions frequently, but cooperation is not a major focus.

Replay value

Squirrel Rush offers a high degree of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds additional content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities, allowing players to improve their tactics and strategies over time. The player interaction score is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the game strikes a balance between easiness and depth. Overall, Squirrel Rush has a strong replayability score of 8.15.

Luck profile

Squirrel Rush has a low influence of luck. Random elements like dice rolls or card draws have a minimal impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. However, the game still has a balanced mix of luck and strategy, with the outcome being influenced by both factors.

Overview

What ABG knows about this game

Squirrel Rush is a tale of forest tricksters who are so busy climbing trees and hiding in holes. and engaging in fun and games that they forgot about building food reserves for winter! They have only one day left to gather nuts, acorns and chestnuts from the forest glade, which has all kinds of nuts hidden under a blanket of autumn leaves, which means that only cunning creatures can find them all! Before starting, players build the glade playing area from tiles. During play, players help the squirrels gather reserves for winter. Using wits and logical reasoning, they have to choose the best way to act — the best way meaning whatever brings in the most food! Players can use various special actions to help them achieve their goal.

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Commerce mapping

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Credits

People and publishers

Designers

1
Krzysztof Matusik

Artists

2
Malwina Górnisiewicz Krzysztof Matusik

Publishers

1
Tailor Games

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