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Squillo: Marchettari Sprovveduti box art

Squillo: Marchettari Sprovveduti

Players

2-6

Time

?-?

Age

18+

Weight

1.5

Rating

5.79

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

The game has a moderate level of direct confrontation and strategic depth. Players need to frequently pay attention to others' actions. There is a low emphasis on cooperation.

Replay value

Squillo: Marchettari Sprovveduti has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The game offers different experiences each time it is played, allowing players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may not be the easiest game to learn, it offers a good balance between easiness and depth.

Luck profile

The final luck score for Squillo: Marchettari Sprovveduti is 5.33, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

The third episode from Immanuel Casto's “Lust Trilogy”, Marchettari Sprovveduti, is about male prostitution. 100 cards from 2 to 6 players. Every player is represented by a pimp card (like “Keen” the entrepreneur, “Don Matteo” the priest and “Madame Renoir” the sensitive) and he will manage his Gigolò, prostitutes and Trans. The goal of the game is to win over the opponents by killing all the others cards by maneuvering his call girls with the limits and abilities dictated by the board. Each player has a role (the pimp) managing each and every point his girls, divided between escort, street hookers and young hopefuls, each with her own peculiarities, parcel and final proceeds in the event of a knockout, and... subsequent sale of organs. The game consists of a deck of cards, includes events (situations and accidents) and power-ups (health points and improvements). The goal is to defeat the opponent "pimp", maneuvering his call girls with the limits and abilities dictated by the board. There are two levels to play Squillo. The standard level for players getting started, and the advanced level designed for more experienced players who want to add a strategic element to the fun.

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Credits

Designers

1
Immanuel Casto

Artists

1
Martina Poli

Publishers

2
Indie Games Raven Distribution

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