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Square Mile box art
Rich game profile

Square Mile

Players compete to develop a square mile of raw land and turn it into a thriving community. The player who buys, sells, and builds most wisely and makes the most money will be the winner. Considered "ahead of its time," the game features a modular board and winning turns on being...

Players

2-4

Time

?-?

Age

12+

Weight

2.15

Rating

6.53

Should this hit the table?

Quick read before the metadata.

Square Mile has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Square Mile has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Square Mile offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds to the replay value, providing new content and gameplay elements. The game also offers deep strategic possibilities, allowing players to improve their strategies over time. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Square Mile has a strong replayability score of 8.03.

Luck profile

Square Mile has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. Players have a substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Players compete to develop a square mile of raw land and turn it into a thriving community. The player who buys, sells, and builds most wisely and makes the most money will be the winner. Considered "ahead of its time," the game features a modular board and winning turns on being the most efficient in the use of one's actions. The only randomness in the game is in the board set-up and determining who goes first.

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Editions

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Commerce mapping

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Credits

People and publishers

Designers

2
Olaf Helmer Reuben Klamer

Publishers

1
Milton Bradley

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