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Snafooey box art
Rich game profile

Snafooey

At the start of the game everyone gets 10 Chips (life points) and 4 cards. The cards have values from 1 to 4 and some are special action cards. During the game you must try to avoid getting over 30, 60 or 90 (losing 1, 2 or 3 chips correspondingly). Play a card, add it to the tot...

Players

2-6

Time

?-?

Age

8+

Weight

1

Rating

5.44

Should this hit the table?

Quick read before the metadata.

Moderate interaction with a good balance between direct confrontation and strategic depth.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate interaction with a good balance between direct confrontation and strategic depth.

Replay value

Snafooey has a high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. It is moderately easy to learn. Overall, it offers a highly replayable experience.

Luck profile

Snafooey has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by a balanced mix of luck and strategy.

Overview

What ABG knows about this game

At the start of the game everyone gets 10 Chips (life points) and 4 cards. The cards have values from 1 to 4 and some are special action cards. During the game you must try to avoid getting over 30, 60 or 90 (losing 1, 2 or 3 chips correspondingly). Play a card, add it to the total, draw a card to replace it. Sounds easy, but its a fairly good card game. The last player with a chip wins a game.

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Editions

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Commerce mapping

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Credits

People and publishers

Designers

1
Jim Seko

Artists

1
Linda Nyman

Publishers

5
Alga Otto Maier Verlag Parker Brothers Snafoo Games, Inc. ?? ???? ???????? ?.?.

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