Table feel
Small Islands has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, the game does not emphasize cooperation as much.
Small Islands is a tile-placement game in which you are daring explorers discovering a magnificent archipelago. Its islands are brimming with natural resources but also temples from an ancient and mysterious civilization. Brave adventurers, bring back to your clan wealth & presti...
Players
1-4
Time
?-?
Age
8+
Weight
2.05
Rating
6.67
Should this hit the table?
Small Islands has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, the game does not emphasize cooperation as much.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Small Islands has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, the game does not emphasize cooperation as much.
Small Islands has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The presence of expansions and moderate easiness to learn also contribute to its replay value.
Small Islands has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
Small Islands is a tile-placement game in which you are daring explorers discovering a magnificent archipelago. Its islands are brimming with natural resources but also temples from an ancient and mysterious civilization. Brave adventurers, bring back to your clan wealth & prestige! A game is played in maximum 4 Rounds. At the beginning of each Round, each player secretly picks an Objective Card out of three cards. And in turn, players draw and place a Landscape Tile out of the 5 available (2 in hand, and 3 on the table). At a certain point, another option becomes available: placing a Ship Tile. When this tile is placed, in turn, all players place Houses on the islands and earn Prestige Points according to their Objective. Then players start a new Round. When the game ends, players receive additional points for their Ship Tiles. In Advanced Mode, Objectives are split in 2 types of cards which allows you to create your own objectives amongst many combinations. There is also a Solo Mode, innovative for its mechanics as well as for the very concept of a solo mode in a tile-placement game. We gave it an AI with a personality and different behaviors. Small Islands offers you even more surprises, hidden at its heart.
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