Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Players
2-4
Time
?-?
Age
?+
Weight
1.43
Rating
6.23
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Sixis has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may take some time to learn, the game offers a fresh and engaging experience with each playthrough.
Sixis has a moderate level of luck involved in the game. Random elements like dice rolls play a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a balanced mix of luck and strategy.
A dice game from Asmadi Games. Cards are dealt out, each having a specific requirement (such as roll two fives, roll 1-2-3, etc.) and worth a set number of points. Each turn you may roll your six dice and try to satisfy the requirement of a card--when you do, you may claim the card, or flip it over revealing a related but more difficult requirement that is worth many more points. Be careful, though, as your opponent may be the one to claim the more valuable card. In addition, each turn you may set aside any number of the results you obtained on your dice to work towards a card. Rolling six of a kind nets you a Sixis, ending the game.
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