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Six Second Scribbles box art
Rich game profile

Six Second Scribbles

Everyone plays at once in this fast-paced party game. Players have one minute to draw up to ten things from their category card. But not every doodle will do! To win points, other players must be able to guess what was drawn. When the time is up, players pass around their drawing...

Players

2-8

Time

20-60

Age

8+

Weight

1

Rating

7.38

Should this hit the table?

Quick read before the metadata.

Moderate level of direct and strategic confrontation, high frequency of interaction, and low emphasis on cooperation.

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct and strategic confrontation, high frequency of interaction, and low emphasis on cooperation.

Replay value

The game offers a high level of variability with different experiences each time it is played. The expansions available add new content and gameplay elements, enhancing replay value. The strategic depth allows for players to improve their strategy over time, discovering new tactics and strategies. The game scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

The final luck score for Six Second Scribbles is 7, indicating a moderate level of luck in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Everyone plays at once in this fast-paced party game. Players have one minute to draw up to ten things from their category card. But not every doodle will do! To win points, other players must be able to guess what was drawn. When the time is up, players pass around their drawings and try and guess what other players have drawn. If players guess a drawing right, then both the guesser and the artist score a point. After three rounds, the game ends and the player with the most points wins.

Category

1

Mechanism

1

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