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Siggil box art
Rich game profile

Siggil

Siggils are magical seals where spirits are locked. The players must untie a Siggil and capture the spirits that are escaping! Siggil is a card game for 1 to 4 players that contains seven families of seven cards numbered 1 to 7 and seven unique spirits cards, each associated with...

Players

1-4

Time

?-?

Age

8+

Weight

1.39

Rating

6.21

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a mix of direct confrontation and strategic depth.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

Moderate level of interaction with a mix of direct confrontation and strategic depth.

Replay value

Siggil has a high variability gameboard, good expansions available, deep strategic depth, moderate player interaction, excellent scalability, and moderate easiness to learn. Overall, it offers a solid replayability experience.

Luck profile

Siggil has a moderate influence of luck. Random elements have minimal impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Siggils are magical seals where spirits are locked. The players must untie a Siggil and capture the spirits that are escaping! Siggil is a card game for 1 to 4 players that contains seven families of seven cards numbered 1 to 7 and seven unique spirits cards, each associated with a family and a number. All cards are thoroughly shuffled, including spirits, then placed level-by-level, overlapping face down and face up, according to a simple form called a Siggil. The game includes description to build several Siggils like: The Pass, The Turtle or The Pyramids. On his turn, a player draws a card from the Siggil and takes it in his hand. When a spirit escapes the Siggil, players can capture it by playing the right combination of cards from their hands. The winner is the first player who controls more spirits than the others at the end of the game. Siggil also includes rules for a solitary game.

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Editions

Versions and regional releases

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Files and documents

Rules, aids, translations

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Commerce mapping

Buying signals

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Credits

People and publishers

Designers

1
Henri Kermarrec

Artists

1
Maud Chalmel

Publishers

1
Capsicum Games

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