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Siegestones box art
Rich game profile

Siegestones

SiegeStones is the second game published by Live Oak Games. In this one, players are trying to capture four towers. The wooden board starts empty, and has a very simple design of 37 circles on it. Players take turn placing either a "stone" or a "tower" on the board. Stones threat...

Players

2-4

Time

?-?

Age

7+

Weight

2.33

Rating

5.88

Should this hit the table?

Quick read before the metadata.

Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.

Teach 2.6

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.

Replay value

Siegestones offers a high level of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and has a moderate learning curve. Overall, it provides a highly replayable experience.

Luck profile

Siegestones has a moderate level of luck involved in the game. Random elements have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

SiegeStones is the second game published by Live Oak Games. In this one, players are trying to capture four towers. The wooden board starts empty, and has a very simple design of 37 circles on it. Players take turn placing either a "stone" or a "tower" on the board. Stones threaten towers - whichever color presents the greatest threat to a tower controls it. Towers weaken stones. The board is scored after each player's turn. Once placed on the board, a tower changes ownership back and forth as players try to gain control of it. The beginning of the game is very open, the midgame very strategic and challenging, the endgame is often a "grab" for the final tower. More games can be played with the components of this game. There are rules for several others on the publisher's website; those variants can be found here: https://www.liveoakgames.com/siegestones/freegames.php

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Editions

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Commerce mapping

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Credits

People and publishers

Designers

1
Patrick Matthews

Publishers

1
Live Oak Games

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