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Siege At Peking box art
Rich game profile

Siege At Peking

"Siege at Peking: A Clash of Imperial Forces" "A two player recreation of the Allied legation defense against the Boxer and Imperial forces of China . . . the siege lasted from June 20 to August 14 in 1900. For fifty-five days the greatly outnumbered Allied troops fought a desper...

Players

2

Time

?-?

Age

12+

Weight

2.7

Rating

5.99

Should this hit the table?

Quick read before the metadata.

The game Siege at Peking has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to be aware of and react to each other's strategies. However, there is less emphasis on cooperation in the game. Overall, the game has a good level of player interaction.

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

The game Siege at Peking has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to be aware of and react to each other's strategies. However, there is less emphasis on cooperation in the game. Overall, the game has a good level of player interaction.

Replay value

The game offers a high level of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements. There is deep strategic depth and room for players to improve their strategy over time. The game adapts well to different player counts without compromising its appeal or balance. It has a moderate level of easiness to learn, making it accessible to a wide range of players. Overall, Siege at Peking has a strong replayability score of 7.83.

Luck profile

The final luck score for Siege at Peking is 6.33, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

"Siege at Peking: A Clash of Imperial Forces" "A two player recreation of the Allied legation defense against the Boxer and Imperial forces of China . . . the siege lasted from June 20 to August 14 in 1900. For fifty-five days the greatly outnumbered Allied troops fought a desperate defense without relief, marked by countless incidents of exceptional courage and cowardice." Published in The Wargamer Magazine number 21.

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Credits

People and publishers

Designers

1
Dan Campagna

Publishers

1
3W (World Wide Wargames)

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