Table feel
Moderate level of interaction with a mix of direct and strategic confrontation. Players need to frequently pay attention to others' actions, but cooperation is not a major focus.
Sicily: The Race for Messina, 10 July - 17 August 1943, is a game about the Allied invasion of Sicily in mid May, 1943. The attempted lightning capture of the southernmost bastion of an increasingly embattled Festung Europa. Where the Allied forces undertook the first amphibious...
Players
2
Time
120-1200
Age
12+
Weight
3.06
Rating
6.71
Should this hit the table?
Moderate level of interaction with a mix of direct and strategic confrontation. Players need to frequently pay attention to others' actions, but cooperation is not a major focus.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of interaction with a mix of direct and strategic confrontation. Players need to frequently pay attention to others' actions, but cooperation is not a major focus.
Sicily: The Race for Messina has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement in tactics and strategies. The player interaction score is average. The game scales well with different numbers of players without compromising its appeal or balance. It has a moderate easiness to learn, allowing players to grasp the rules and depth of the game within a reasonable time. Overall, Sicily: The Race for Messina has a strong replayability score, making it a game that can be enjoyed multiple times.
The final luck score for Sicily: The Race for Messina is 7, indicating a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. While luck plays a role, the game outcome is primarily determined by player strategy and decisions.
Overview
Sicily: The Race for Messina, 10 July - 17 August 1943, is a game about the Allied invasion of Sicily in mid May, 1943. The attempted lightning capture of the southernmost bastion of an increasingly embattled Festung Europa. Where the Allied forces undertook the first amphibious assault against Nazi-dominated Europe, and where the greatly outnumbered Axis forces conducted one of the most brilliant rearguard actions of modern times. There is the regular campaign game, a variable campaign game and a short scenario on just the U.S. landings to get a feel for the gameplay. Units are generally battalion and regiment size. Published in S&T No. 89 (Nov/Dec 1981). Game Scale: Turn: 2 days Hex: 3 miles Unit: Battalion to Brigade Game Inventory: One 22" X 34" mapsheet Two countersheets (300 1/2" counters) One 8 page game specific rule booklet One 8 page game series standard rules booklet
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