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Shoot The Moon box art

Shoot The Moon

Players

2-6

Time

?-?

Age

8+

Weight

1.2

Rating

5.73

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Shoot the Moon has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's actions. However, there is minimal emphasis on cooperation in the game.

Replay value

Shoot the Moon has a high replayability score due to its high variability in gameplay, strategic depth, and adaptability to different player counts. The game offers fresh experiences each time it is played and allows players to discover new tactics and strategies. The presence of expansions adds additional content and gameplay elements, further enhancing the replay value. While the game may take some time to learn, it offers a rewarding and engaging experience for players.

Luck profile

Shoot the Moon has a moderate influence of luck. The game outcome is not predominantly determined by random elements, but they still have a notable impact. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game is a balanced mix of luck and strategy, with neither element dominating the outcome.

Overview

This is a trick-taking card game, which may be played individually or in partnerships of 2 or 3. The game comes with a deck of 52 cards, made up of 4 colored sets of 12 cards (numbered 1 to 12) - the colored sets are suits of red rockets (always trump), green crescent moons, purple stars and blue full moons. There are also 2 orange big moon (bonus cards, always high), 2 orange little moon cards (penalty cards, always low) and 40 Shoot the Moon chips. Players start with 2 chips and are dealt 5 cards for each round of play. Players gain chips by winning odd number of tricks or the big moon cards. The first player to win 7 chips wins. This is not the same game as the other game with this title in the BGG database - that one appears to be a set-collecting card game.

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Credits

Designers

2
Garrett J. Donner Michael S. Steer

Publishers

3
Alex Brands Fundex Ideal

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