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Shogun Triumphant box art
Rich game profile

Shogun Triumphant

Shogun Triumphant is a two-player historical simulation of the most famous land battle in Japanese history: The Battle of Sekigahara. Included are a 14 page booklet of rules, charts and tables, a 22" x 34" map of the battlefield, and 158 counters. Units are broken into factions a...

Players

2

Time

?-?

Age

12+

Weight

2.89

Rating

6.53

Should this hit the table?

Quick read before the metadata.

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Shogun Triumphant offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, further enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. Player interaction is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the investment. Overall, Shogun Triumphant has a strong replayability score of 7.9.

Luck profile

Shogun Triumphant has a moderate level of luck influence. Random elements have minimal impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Shogun Triumphant is a two-player historical simulation of the most famous land battle in Japanese history: The Battle of Sekigahara. Included are a 14 page booklet of rules, charts and tables, a 22" x 34" map of the battlefield, and 158 counters. Units are broken into factions and clans... one player commands the Eastern Army, the other player commands the West. Extensive rules for Melee Combat, Clan Effectivenes, and Defections are provided. Victory is determined by counting loss of "Stalwartness Points". The first player to drop 160 points due to losses and defections, loses the game. If the game manages to last eight turns, without either player losing, the Western player is assumed to win.

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Files and documents

Rules, aids, translations

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Credits

People and publishers

Designers

1
Richard H. Berg

Artists

3
Larry Hoffman Sawshun Yamagushi Mark Simonitch

Publishers

2
Kokusai-Tsushin Co., Ltd. (?????) XTR Corp

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