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Shipwrecked box art

Shipwrecked

Players

2-4

Time

?-?

Age

12+

Weight

1.47

Rating

5.70

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 2.5

Luck-sensitive

Table feel

Shipwrecked has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's actions. However, there is less emphasis on cooperation in the game.

Replay value

Shipwrecked offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game also provides deep strategic possibilities and room for players to improve their tactics and strategies. The player interaction score is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Shipwrecked has a strong replayability score of 8.1.

Luck profile

Shipwrecked has a moderate influence of luck. The game outcome is not predominantly determined by random elements, but they still have a notable impact. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game has a balanced mix of luck and strategy, with neither element overpowering the other.

Overview

You are Shipwrecked... to survive, you must compete head-to-head in a bid for food, shelter, water, and friends. These entertaining contests require strategy, intuition, and nerve to determine who survives and who doesn't. This is an auction bidding game. Each round, the lead off player flips over a card from the deck which will then be auctioned off. There are also Hidden Resource cards in the deck. When one comes up, players bid for the next card in the deck without knowing what it is! Each player has 6 bid markers: 3 Pass, 2 Stop, and 1 Strike. Each round of each auction, a player must place one of these markers face down. The first round, the markers are placed in the '5 position'. This means if the auction is stopped at this position, the winner pays 5 for the item. If no one stops the auction, players place a marker in the '4 position'. Once again, if the auction is stopped, the winner pays 4 for the item. These rounds continue until the auction is stopped, or until the auction moved to the last '0 position'. Once the auction for that item is complete, the deck passes to the next player. Each time the deck comes to a player, he collects income as listed on each item card he owns. He may then choose to place an item sold back to the bank up for auction, or draw one from the deck to be auctioned. One thing that makes Shipwrecked stand out from other auction games is that you can't 'not bid'. You must participate in the auction, even if you really don't want the item.

Category

1

Mechanism

1

Type

1

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

2
Matthew Kirby Mark Alan Osterhaus

Artists

1
John Kovalic

Publishers

1
Out of the Box Publishing

Linked items

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