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Shiloh: Bloody April, 1862 box art
Rich game profile

Shiloh: Bloody April, 1862

Shiloh: Bloody April, 1862 The design, by Paul Koenig, uses an evolution of the Intermediate Game from the old-Avalon Hill classic, Gettysburg โ€™77. Each game turn equals one hour, and each hex on the map represents 100 yards. Units of maneuver are double-sided brigades. Rules cov...

Players

1-2

Time

?-?

Age

12+

Weight

2.88

Rating

6.32

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a mix of direct confrontation and strategic depth.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.3

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct confrontation and strategic depth.

Replay value

Shiloh: Bloody April, 1862 has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.

Luck profile

The final luck score for Shiloh: Bloody April, 1862 is 4.67, indicating a moderate influence of luck in the game. Random elements, such as dice rolls or card draws, have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. However, the game still has a balanced mix of luck and strategy, with the outcome being influenced by both luck and player decisions.

Overview

What ABG knows about this game

Shiloh: Bloody April, 1862 The design, by Paul Koenig, uses an evolution of the Intermediate Game from the old-Avalon Hill classic, Gettysburg โ€™77. Each game turn equals one hour, and each hex on the map represents 100 yards. Units of maneuver are double-sided brigades. Rules cover: roads, surprise, fatigue, rout, organization, ranged fire, reinforcements, army organization, gunboats, night, and more. There are three scenarios: one for each day and a combined look at the entire two-day battle. Historical set-ups are provided for all scenarios. The short scenarios can be completed in about four hours. The game includes a 34x22 hex map and 176 large-sized NATO-style, back-printed units. Solitaire play is doable. The turn sequence is as follows. Confederate Disorganization Phase Confederate Movement Phase Confederate Combat Phase Confederate Reorganization Phase Union Disorganization Phase Union Movement Phase Union Combat Phase Union Reorganization Phase

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Editions

Versions and regional releases

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Rules, aids, translations

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Commerce mapping

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Credits

People and publishers

Designers

1
Paul Koenig

Artists

3
George P. A. Healy Larry Hoffman Joe Youst

Publishers

1
Decision Games (I)

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