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Sherlock: Propagation box art

Sherlock: Propagation

Players

1-8

Time

?-?

Age

8+

Weight

1.44

Rating

6.77

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate interaction

Replay value

Sherlock: Propagation has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and allows players to improve their tactics over time. The player interaction score is average, and the game scales well with different numbers of players. While it may not be the easiest game to learn, it offers a good balance between easiness and depth. Overall, Sherlock: Propagation has a strong replayability score of 7.85.

Luck profile

Sherlock: Propagation has a moderate level of randomness impact, with random elements playing a notable but not exclusive role in determining the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with player decisions and strategy primarily determining the game outcome. Overall, the final luck score for Sherlock: Propagation is 7, indicating a game that is influenced by both luck and player strategy.

Overview

"The fire in an important laboratory in Oslo hides disturbing events. What happened? Why? Follow the clues of your team of researchers to answer these and other questions. Will you avoid spreading?" (from the back cover of the game) In each Q case, you try to solve a mystery case with 32 clues, with players revealing one clue at a time until all cards have been revealed or discarded. During your turn, each player must perform one of the following actions: A) Reveal information: Choose a card from your hand and place it on the table, so all players can read or see the entire information. We recomend you read out loud all shared info when you place it on the table. If you play a clue that happens to be irrelevant to the case, you lose points at the end of the game, but be careful! Some clues are vital to resolve the case. You can share and expose your theories at any moment and talk about the cards you have in your hand but you cannot show them to the other players and you may only read out loud the words written in bold or the text framed inside an image: At the end of the game, when all clue cards have been revealed or discarded, you must check carefully all the available information and prepare a theory of what happened, working all together. Then, open the questionnaire and answer all questions. During this phase of the game, you can speak freely about your discarded cards, or the information you remember of them. Each right answer will add two points.

Editions

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Credits

Designers

2
Martí Lucas Feliu Josep Izquierdo Sánchez

Artists

1
Amelia Sales

Publishers

1
GDM Games

Linked items

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