Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
With 64 cards, but only two motives - 32 sharks and 32 Dolphins - and without numbers and letters, each player first tries to release five sharks and set off the shark alarm. If not successful, the player with the most dolphins win. One can win thus both with sharks and with dolp...
Players
2-5
Time
10-15
Age
8+
Weight
1.13
Rating
5.53
Should this hit the table?
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Shark Alarm!!! has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, further enhancing replay value. The game provides deep strategic possibilities and room for players to improve their strategy over time. The player interaction score is average. The game scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, Shark Alarm!!! has a strong replayability score of 7.85.
The final luck score for Shark Alarm!!! is 5.67. The game has a low influence of luck overall, with random elements having a minimal impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. However, the game still has a balanced mix of luck and strategy, with the outcome being determined primarily by player strategy and decisions, but with luck playing a minor role.
Overview
With 64 cards, but only two motives - 32 sharks and 32 Dolphins - and without numbers and letters, each player first tries to release five sharks and set off the shark alarm. If not successful, the player with the most dolphins win. One can win thus both with sharks and with dolphins - and make something good out of bad cards. Great illustrations by Rolf Vogt.
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