Table feel
Moderate level of interaction with a mix of direct and strategic confrontation.
You are the leader of settlers who have discovered new lands. Using powerful artifacts, you will explore terrains, hunt monsters, construct buildings, and create outposts. Collect diamonds and gold and welcome mighty heroes to make your settlement the most famous one! In more det...
Players
1-4
Time
45-90
Age
10+
Weight
2.13
Rating
7.08
Should this hit the table?
Moderate level of interaction with a mix of direct and strategic confrontation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of interaction with a mix of direct and strategic confrontation.
Settlement offers a high level of variability with its gameboard, multiple paths to victory, and variable setups. The availability of expansions adds even more content and gameplay elements. The game provides deep strategic possibilities and room for improvement over time. Player interaction is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the investment. Overall, Settlement has a strong replayability score of 7.8.
Settlement has a moderate level of luck involved. Random elements such as dice rolls or card draws have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate the effects of randomness through strategic decisions and planning, luck still plays a significant role. The game outcome is a balanced mix of luck and strategy.
Overview
You are the leader of settlers who have discovered new lands. Using powerful artifacts, you will explore terrains, hunt monsters, construct buildings, and create outposts. Collect diamonds and gold and welcome mighty heroes to make your settlement the most famous one! In more detail, in Settlement you need to effectively manage settlers and resources. The goal of the game is to score as many victory points as possible by the end of the last round. Each round, players take turns in clockwise order, beginning with the starting player. On your turn, you can invite a hero or use one of your settlers to take one of these seven actions: 1. Construct a building 2. Explore a terrain 3. Hunt a monster 4. Build an outpost 5. Activate a region 6. Activate a street 7. Activate an outpost On your turn, if you have the required resources, you may spend them to invite a hero in your settlement. Heroes are useful because they bring you victory points. Sometimes, a hero's score depends on your buildings, terrains, or outposts; some heroes also provide you with extra settlers. You may pass immediately after playing your turn if you're ready to end the current round. If you cannot do anything on your turn, then you must pass. Take a new artifact among the available ones, then return your previous artifact. Once all players have passed, the round ends. At the end of the sixth round, the game ends, and you sum points from your hero cards and buildings. The player with the most victory points wins, and their settlement becomes the main outpost of the land! —description from designer
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