Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Assign one adventurer to tend camp while the others spend dice and abilities to hold back a hidden line of creatures across nine dangerous locations.
Core mechanisms
Key systems that shape the decisions players make.
Cooperative Game
Players coordinate their actions toward a shared objective and win or lose together.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Variable Player Powers
Each player has different abilities, restrictions, or strategic advantages.
Solo / Solitaire Game
Provide rules and objectives designed for a single player.
Read the full game description
Set a Watch turns a small box and a handful of dice into a cooperative combat puzzle that changes every night. Four adventurers travel through nine locations; at each stop one hero must rest and use camp actions while the other three stand watch. Those guards roll their personal dice and spend results either as direct attacks or to activate asymmetric abilities, trying to clear a creature line whose distant cards may remain hidden beyond the campfire. The resting hero can scout, heal, manipulate the deck, and feed the flames, but every camp task reduces the dice available for restoring exhausted powers. Locations impose new rules, acolytes threaten the seals holding the Unhallowed, and the final horde punishes any weakness carried through the journey. Solo or cooperative, every round asks the group to solve the line with limited, visible resources.