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Senseï box art
Rich game profile

Senseï

Description from the publisher: The Monkey is ambitious, malicious and likes to play games. He wants to challenge the Wiseman to gain the keys of the temple. The Wiseman, trusting in his skills and wanting some peace, proposes a challenge to the monkey to take place in the sacred...

Players

2

Time

?-?

Age

7+

Weight

1.67

Rating

6.12

Should this hit the table?

Quick read before the metadata.

Senseï has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is a lower emphasis on cooperation in the game.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 4.3

More strategic control

Table feel

Senseï has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is a lower emphasis on cooperation in the game.

Replay value

Senseï has a high variability gameboard, with multiple paths to victory and random elements, providing fresh experiences each time. The availability of expansions adds new content and gameplay elements, enhancing replay value. The game offers deep strategic possibilities and room for improvement in tactics and strategies. The player interaction score is average. It scales well with different player counts without compromising its appeal or balance. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Senseï has a strong replayability score of 7.9.

Luck profile

Senseï has a low influence of luck. Random elements have minimal impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Description from the publisher: The Monkey is ambitious, malicious and likes to play games. He wants to challenge the Wiseman to gain the keys of the temple. The Wiseman, trusting in his skills and wanting some peace, proposes a challenge to the monkey to take place in the sacred court. The first to reach the opposite side is the winner and will become the master of the temple — the senseï. The rules of Senseï are simple, yet the depth of the game is infinite. On your turn, you can move two stones and send your character across the game board. Your goal is to block your opponent and at the same time to find a path to victory. There are two ways of playing: the Arashi variant is played without limits of movements and the Shizukana is played with a more Zen-like challenge. Senseï is a new edition of Diaballik, and you can use either the original rules for that game or the new rules that allow players to move pieces as many squares as they want, which changes gameplay greatly.

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Editions

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Credits

People and publishers

Designers

1
Philippe Lefrancois

Artists

1
Biboun

Publishers

1
Ferti

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