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Sencha box art
Rich game profile

Sencha

"Sencha" is the name of the most popular green tea in Japan, and it originated in Japan at the end of the 12th century when shoguns ruled Japan. In Sencha, players represent different monasteries competing to harvest the most pure tea in order to get the most prestige from the sh...

Players

2-4

Time

?-?

Age

8+

Weight

2.17

Rating

6.47

Should this hit the table?

Quick read before the metadata.

Sencha has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to each other's strategies frequently. While there is some level of cooperation required, it is not the main focus of the game. Overall, Sencha has a strong interaction score.

Teach 2.3

Teaching signal

Replay 3.8

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Sencha has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to each other's strategies frequently. While there is some level of cooperation required, it is not the main focus of the game. Overall, Sencha has a strong interaction score.

Replay value

Sencha has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for players to improve their tactics and strategies. The player interaction score is average. Sencha scales well with different numbers of players without compromising its appeal or balance. It has a moderate easiness to learn, allowing players to grasp the game mechanics within a reasonable time. Overall, Sencha has a solid replayability score of 7.6, making it a game worth revisiting.

Luck profile

Sencha has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

"Sencha" is the name of the most popular green tea in Japan, and it originated in Japan at the end of the 12th century when shoguns ruled Japan. In Sencha, players represent different monasteries competing to harvest the most pure tea in order to get the most prestige from the shogun. On your turn, you choose one action between collecting tea, hiring farmers to help you improve your production, expanding your tea houses in the countryside to get famous, and selling your production to high class society. You can also grant offerings to the shogun and your temple to gain prestige (VPs). The game ends when a player has 7 VPs or when the demand for tea runs out, then the player with the most VP wins. —description from the publisher

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Credits

People and publishers

Designers

1
Paco Yanez

Artists

1
Paco Arenas

Publishers

1
Last Level

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